


Run out of energy and your condition will decrease much more rapidly run out of condition and it's game over (in theory - I haven't run out just yet, touch wood) - and they connect again with your other key resource of sorts: dice. Watch on YouTube Citizen Sleeper's release date trailer gives a quick look at what it's all about. Arriving here, post escape, on the space station called the Eye, you have two key resources to manage: your condition, a bar of 20 little blocks that decreases by one each time you end a turn, sleeping at the end of a day here referred to as completing a 'cycle' and your energy, made up of five bars that drops by two each time. You are a Sleeper, a corporate-owned, replicant-on-a-budget entity with a generic, robotic body and emulated mind, based on a real human but with reduced memories and even fewer rights, unsure of whether that's enough to even count as being alive (yes, a Descartes reference comes up - but it's a fun one). Walking it back for a second, initially, you are in a fight for survival - or, less of a two-way fight and more one-way struggle.

